![]() In addition to this, energy weapons from a lower clearance such as Red cannot harm anyone from a higher level like Orange, which is a stark example of how stratified the clearance levels are. Clearance level is so important in Paranoia that each character's current clearance level is always visible in their namecard as well as by the equipment they're wearing. At the start of the game, the player acts as an investigation team lead with Red clearance, the lowest level. You see, everything in Paranoia is color-coded. I'm told that the opposite situation can also happen, where a player's misdeeds can be blamed on another character to prevent increasing your treason level, but it wasn't something I got to see firsthand in the demo. This led to a confrontation where I had to defend myself in front of Friend Computer, typically by either lying or at least stretching the truth. She instead told it that I was in an area I wasn't supposed to be in, which frankly was the truth but not something that had been brought up earlier. Each character has their own specific goals and internal motivations, including sometimes turning on the player and accusing them of being a traitor - despite how careful they are to not break any of Friend Computers draconian rules.įor example, in my gameplay demo one of my party members suggested that I buy items from a vending machine in a specific area of the complex, only to rat me out to Friend Computer later. At the start of any investigation, the player is asked to pick three party members from a pool of options. In fact, during my time with the game, I was told that the term "collaborator" or "coworker" might be more appropriate. ![]() Complicating this factor are how the game's party members work.
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